The current game time (in ticks)
The current game mode (usually 'world')
Room objects indexed by ID.
Warning: only the first event returns full room object properties. Subsequent events only return the modified properties.
When an object ID maps to null, this indicates that the object with
that ID has disappeared from the room (i.e. it died, got destroyed, expired,
moved to another room, etc).
RoomVisual data
Payload of a RoomEvent
Example
Example